It looks like in the majority of cases it's a VRBoost problem that is preventing the orientation tracking from working correctly. It's a known issue and when there's enough time to dedicate to it, a new VRBoost profile should be created. 6787509775, because of this, the memory modification approach that VRBoost uses was broken, and in Borderlands' case it causes a crash. Unfortunately, the Borderlands binary was updated a little while ago. However last time I tried it it didn't look very good, I'm not sure that this one is properly support in version 2 (it used to work in 1).Ĭan you elaborate on the shadows issue in Skyrim?, I used to have awful shadow artifacts until I turned on NVIDIA Stereoscopic 3D (but didn't have it active).
Mirror's Edge - I've only ever had the work by copying the Vireio DLLs to the game folder.
you've checked that you don't have an old copy of the Vireio DLLs in the L4D folder?, I've not had it double inject when using the rift but not a monitor before, so something odd is going on. I'll try to figure out what your double injection issue is. Skyrim technically "worked" but there were major anomalies with the shadows, smoke, etc, that rendered it unplayable. The strange part is that it worked correctly when opening on the monitor, but once I switched the DK2 to primary, then it became 4 views (double side-by-side). L4D was giving me double injection (4 views). Cybereality wrote:I had high hopes, but there were lots of problems.